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Civ 5 mods
Civ 5 mods










civ 5 mods

You could also go Tradition, but wait to get Legalism until each city has a Monument built to get a free/instant Oidhreacht in each though this does run the risk of delaying your first Oidhreacht and losing the precious momentum you can get from having one, or a few, high production / high food tiles in early game, when other civs are still trying to get going. This is to ensure you'll get at least one "super" tile, boosted by the benefits of the Oidhreacht, in each city.

civ 5 mods

If you are trying to rush 3-4 cities at the beginning of the game, I recommend scoping out 3-4 solid coastal spots (at least one Fish, Whales, Pearls, or Crabs tile), if it's possible without hurting yourself on unique luxuries.

civ 5 mods

I recommend going for Sailing and Optics early in the game to get access to the Oidhreacht (Lighthouse replacement) and use the reduced maintenance cost on naval units to help keep a ship or two around your strong coast/ocean tiles to prevent them from being blocked or pillaged by barbarians and other civilizations' units. The Sioc are designed to be played primarily on the coast. (Note: These bonuses are in addition to the default features of the Lighthouse.) Strategy The Oidhreacht counts as a culture building, with regards to the Tradition tree Legalism policy. Additionally, Fish and Whale provide +1 Culture, and Pearls and Crabs provide +2 Culture, when worked. Coast and Ocean tiles in the city provide +1 Production when worked. Starts with +2 Sight and +1 Movement from promotions, making it a faster explorer. Culture cost of adopting new policies reduced by 30%. Way of the Storm: Pay 25% less for naval unit maintenance. It also includes a new soundtrack I pieced together from a variety of composers who allow their music to be used in non-commercial projects like this. It's designed to benefit from being played on the coast and has a coastal start bias, with its Lighthouse replacement building that improves coast/ocean tiles and its reduced cost for naval unit maintenance. This mod adds a new fictional civilization loosely inspired by the Celts and the Irish. Latest: v1.0, released September, 3, 2021Ĭompatibility: built to work with games that have both Gods & Kings, and Brave New World expansions.ĭownload (note: download may take some time, it's almost 400MB due to the music)












Civ 5 mods